Day 1: Problem Discovery
We mapped recycling pain points in school and residential areas.
Key finding: Most families want to recycle but feel unsure about sorting rules.

EcoSpark Team
EcoSpark turns everyday recycling confusion into a community challenge young people can lead.
Problem
Many communities lack engaging and easy recycling guidance.
User
Families, schools, and residential communities.
Solution
A gamified recycling guide and community reward system.
Business Model
B2B cooperation with communities and schools.
Outcome
A prototype, campaign poster, and final pitch for a neighborhood recycling challenge.
We mapped recycling pain points in school and residential areas.
Key finding: Most families want to recycle but feel unsure about sorting rules.

We interviewed parents, students, and community volunteers.
Key finding: Clear prompts and visible rewards are more motivating than long instructions.

The team generated app flows, poster ideas, and reward mechanics.
Key finding: The best ideas were simple enough to explain in one minute.

We designed a school and community partnership model.
Key finding: Sponsors can support reward points and public campaign materials.

We built a low-fidelity recycling guide and reward dashboard.
Key finding: A visual progress loop makes recycling feel like a team challenge.

The team rehearsed the demo and split speaking roles.
Key finding: Role clarity helped quieter members contribute with confidence.

EcoSpark presented the prototype, campaign poster, and impact plan.
Key finding: The project felt like a real startup because every member owned a function.

EcoSpark connected a real community issue with a simple behavioral design loop.
We learned that a small idea becomes stronger when every teammate owns a role.
We saw the children explain problems, divide roles, and present with confidence.
https://youth.apsiri.cn/projects/demo-ecospark-team