2026 YouthOS Business Design Camp

Smart Community Recycling

EcoSpark Team

EcoSpark turns everyday recycling confusion into a community challenge young people can lead.

Location
Lijiang / Malaysia / Demo Location
Team Roles
2 members

Problem

Many communities lack engaging and easy recycling guidance.

User

Families, schools, and residential communities.

Solution

A gamified recycling guide and community reward system.

Business Model

B2B cooperation with communities and schools.

Outcome

A prototype, campaign poster, and final pitch for a neighborhood recycling challenge.

Team Members

A

Alice

CEO
B

Bob

CMO

7-Day Venture Timeline

Day 1
Problem Discovery

Day 1: Problem Discovery

We mapped recycling pain points in school and residential areas.

Key finding: Most families want to recycle but feel unsure about sorting rules.

Day 2
User Research

Day 2: User Research

We interviewed parents, students, and community volunteers.

Key finding: Clear prompts and visible rewards are more motivating than long instructions.

Day 3
Ideation Sprint

Day 3: Ideation Sprint

The team generated app flows, poster ideas, and reward mechanics.

Key finding: The best ideas were simple enough to explain in one minute.

Day 4
Business Model

Day 4: Business Model

We designed a school and community partnership model.

Key finding: Sponsors can support reward points and public campaign materials.

Day 5
Prototype

Day 5: Prototype

We built a low-fidelity recycling guide and reward dashboard.

Key finding: A visual progress loop makes recycling feel like a team challenge.

Day 6
Pitch Prep

Day 6: Pitch Prep

The team rehearsed the demo and split speaking roles.

Key finding: Role clarity helped quieter members contribute with confidence.

Day 7
Demo Day

Day 7: Demo Day

EcoSpark presented the prototype, campaign poster, and impact plan.

Key finding: The project felt like a real startup because every member owned a function.

Growth Feedback

EcoSpark connected a real community issue with a simple behavioral design loop.

We learned that a small idea becomes stronger when every teammate owns a role.

We saw the children explain problems, divide roles, and present with confidence.

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Project QR code

https://youth.apsiri.cn/projects/demo-ecospark-team